Publications

Behavioral Valence - Modeling Cohesive Actions to Augment Human Interaction

Published in Carleton University, 2016

This paper examines prior implementations of finite state behaviors in the context of AI-applied digital games and proposes player augmentation improvements through the use of “fast” reinforcement learning coupled with “slow” policy planning.

Recommended citation: Sullivan, Z. (2016). "Behavioral Valence - Modeling Cohesive Actions to Augment Human Interaction." Carleton University. 1(1). https://www.zacharysullivan.net/_files/ugd/35ba71_a1ebfb97db174e1b9d93f1920353452b.pdf