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publications

Behavioral Valence - Modeling Cohesive Actions to Augment Human Interaction

Published in Carleton University, 2016

This paper examines prior implementations of finite state behaviors in the context of AI-applied digital games and proposes player augmentation improvements through the use of “fast” reinforcement learning coupled with “slow” policy planning.

Recommended citation: Sullivan, Z. (2016). "Behavioral Valence - Modeling Cohesive Actions to Augment Human Interaction." Carleton University. 1(1). https://www.zacharysullivan.net/_files/ugd/35ba71_a1ebfb97db174e1b9d93f1920353452b.pdf

talks

teaching

Teaching experience 1

Undergraduate course, University 1, Department, 2014

This is a description of a teaching experience. You can use markdown like any other post.

Teaching experience 2

Workshop, University 1, Department, 2015

This is a description of a teaching experience. You can use markdown like any other post.